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Remedy's revenue jumps 226 percent as Control Resonant carries the quarter

Remedy booked €39.6m in revenue for Q3, a 226 percent increase, after Control Resonant launched in September. The studio calls the game its fastest-selling release to date.

Remedy's revenue jumps 226 percent as Control Resonant carries the quarter

Remedy reported €39.6m in revenue for Q3, up 226 percent, after Control Resonant arrived in September. The studio described the title as its fastest-selling game ever. The launch and the quarter are, for practical purposes, the same event.

One title, one quarter

A jump of that size says more about timing than about momentum. When a major release lands inside a reporting period, the period stops measuring a steady business and starts measuring a launch. Comparisons with the quarters on either side of it will be distorted in both directions, and reading the figure as a growth rate would be a mistake.

What revenue alone does not show

Fastest-selling is a claim about pace at the start, not about how long a game keeps selling. The report as summarised here gives revenue and nothing else: no costs, no margin, no platform split. A bigger top line does not by itself establish that the release paid for itself, and the more informative test comes in the quarters that follow the launch window.

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SourcesEurogamer
IllustrationGenerated for this story. Symbolic, not a photograph of the event.
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